2016年12月30日 星期五

12/30

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
Text mytxt;
Text mytxt1;
Text ctxt;
Text ctxt1;
Text ctxt2;
Text c1txt;
Text c2txt;
Text c3txt;
int Mmoney =0;
int cmoney1=0;
int cmoney2=0;
int cmoney3=0;
// Use this for initialization
void Start () {
Mmoney = 138;
mytxt=GameObject.Find("Canvas/Panel/Button/Text").GetComponent<Text>();
mytxt1=GameObject.Find("Canvas/Panel/Button (1)/Text").GetComponent<Text>();
ctxt=GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
ctxt1=GameObject.Find("Canvas/Panel/Text (1)").GetComponent<Text>();
ctxt2 = GameObject.Find ("Canvas/Panel/Text (2)").GetComponent<Text> ();
c1txt=GameObject.Find("Canvas/Panel/Button (2)/Text").GetComponent<Text>();
c2txt=GameObject.Find("Canvas/Panel/Button (3)/Text").GetComponent<Text>();
c3txt = GameObject.Find("Canvas/Panel/Button (4)/Text").GetComponent<Text>();
}

// Update is called once per frame
void Update () {
mytxt.text = Mmoney. ToString();
c1txt.text = cmoney1.ToString();
c2txt.text = cmoney2.ToString();
c3txt.text = cmoney3.ToString();
}
public void myfun() {
Mmoney = Mmoney + 1;

}
public void mygame() {
int rnum;
rnum = Random.Range (0, 3);
mytxt1.text = rnum.ToString();
if (rnum == 0)
{
ctxt.text  ="1";
ctxt1.text ="0";
ctxt2.text ="0";
cmoney1 = cmoney1 * 2;
cmoney2 = 0;
cmoney3 = 0;
Image img = GameObject.Find ("Image").GetComponent<Image> ();
Image img1 = GameObject.Find ("Image (1)").GetComponent<Image> ();
Image img2 = GameObject.Find ("Image (2)").GetComponent<Image> ();
img.color = new Color(1.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
}
if (rnum == 1)
{
ctxt.text  ="0";
ctxt1.text ="1";
ctxt2.text ="0";
cmoney2 = cmoney2 * 2;
cmoney1 = 0;
cmoney3 = 0;
Image img = GameObject.Find ("Image").GetComponent<Image> ();
Image img1 = GameObject.Find ("Image (1)").GetComponent<Image> ();
Image img2 = GameObject.Find ("Image (2)").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
img1.color = new Color(1.0F, 0.0F, 0.0F, 1.0F);
img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F);
}
if (rnum == 2)
{
ctxt.text  = "0";
ctxt1.text = "0";
ctxt2.text = "1";
cmoney1 = 0;
cmoney2 = 0;
cmoney3 = cmoney3 * 2;
Image img  = GameObject.Find ("Image").GetComponent<Image> ();
Image img1 = GameObject.Find ("Image (1)").GetComponent<Image> ();
Image img2 = GameObject.Find ("Image (2)").GetComponent<Image> ();
img.color  = new Color (0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
img1.color = new Color (0.0F, 0.0F, 0.0F, 1.0F);
img2.color = new Color (1.0F, 0.0F, 0.0F, 1.0F);
}
}
public void c1() {
cmoney1=cmoney1 + 1;
Mmoney = Mmoney - 1;

}
public void c2() {
cmoney2=cmoney2 + 1;
Mmoney = Mmoney - 1;
}
public void c3() {
cmoney3=cmoney3 + 1;
Mmoney = Mmoney - 1;
}
public void XXX(){
Mmoney  = Mmoney + cmoney1 + cmoney2 + cmoney3;
cmoney1 = cmoney1 - cmoney1;
cmoney2 = cmoney2 - cmoney2;
cmoney3 = cmoney3 - cmoney3;
}
}

2016年12月23日 星期五

12/23

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
    Text mytxt;
    Text mytxt1; 
    Text mytxt2;
    Text mytxt3; 
    int mymoney1=100;
    int mymoney2=100;
    // Use this for initialization
    void Start () {
        
        mytxt=   GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
        mytxt1 = GameObject.Find ("Canvas/Panel/Text1").GetComponent<Text> ();
        mytxt2 = GameObject.Find ("Canvas/Panel/Text2").GetComponent<Text> ();
        mytxt3 = GameObject.Find ("Canvas/Panel/Text3").GetComponent<Text> ();
        mytxt2.text =mymoney1.ToString ();
        mytxt3.text = mymoney2.ToString ();

    }
    
    // Update is called once per frame
    void Update () {

    }

    public void myfun()
    {
        int num=0,num1=0;


        num=Random.Range(0,2);

        if (num == 0) {
            num1 = 1;
            mymoney1 = mymoney1+0;
            mymoney2 = mymoney2 + 2;
        } else 
        {
            num1 = 0;
            mymoney1 = mymoney1 + 2;
            mymoney2 = mymoney2+0 ;
        }



        mytxt.text = num.ToString ();
        mytxt1.text = num1.ToString ();
    
        mytxt2.text =mymoney1.ToString ();
        mytxt3.text = mymoney2.ToString ();

        //Image img = GameObject.Find ("Image").GetComponent<Image> ();
        //img.color = UnityEngine.Color.red;
        //mytxt1.text =Random.Range(1,2).ToString();
        //float translation = Time.deltaTime * 10;
    }


    public void myfun1()
    {
        mymoney1 = mymoney1 - 1;
        mytxt2.text = mymoney1.ToString ();
    
    }
    public void myfun2()
    {
        mymoney2 = mymoney2 - 1;
    
        mytxt3.text = mymoney2.ToString ();
    }

   
}

2016年12月16日 星期五

紅綠燈


using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class Counter : MonoBehaviour {
int num;
double fMyWaitTime=2.0;
double WaitTimecount=0;

// Use this for initialization
void Start () {
num = 0;
}

// Update is called once per frame
void Update () {

Text mytxt=GameObject.Find("Text").GetComponent<Text>();
num = num + 1;
int countnum = num % 3;
mytxt.text =countnum.ToString();
WaitTimecount=0;
mywait ();
if (countnum==0)
{
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(1.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image (1)").GetComponent<Image> ();
img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image (2)").GetComponent<Image> ();
img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)


}
if (countnum==1)
{
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image (1)").GetComponent<Image> ();
img1.color = new Color(0.0F, 1.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image (2)").GetComponent<Image> ();
img2.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
if (countnum==2)
{
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img1 = GameObject.Find ("Image (1)").GetComponent<Image> ();
img1.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
Image img2 = GameObject.Find ("Image (2)").GetComponent<Image> ();
img2.color = new Color(1.0F, 1.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}


}







void mywait ()
{

while (WaitTimecount <= fMyWaitTime) {
//do stuff;

WaitTimecount = WaitTimecount + 0.005;
Debug.Log (WaitTimecount);

}
}
}



2016年12月9日 星期五

XAMPP

using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour {
public GameObject obj_Player;
// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update ()
{

obj_Player = GameObject.Find("Sphere");
if (Input.GetKeyDown (KeyCode.A)) {
obj_Player.transform.position += new Vector3 (-0.1f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.D)) {
obj_Player.transform.position += new Vector3 (0.1f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.W)) {
obj_Player.transform.position += new Vector3 (0, 0, 0.1f);
} else if (Input.GetKeyDown (KeyCode.S)) {
obj_Player.transform.position += new Vector3 (0, 0, -0.1f);
}
}
}

2016年12月2日 星期五

跑一圈


NewBehaviourScript

using UnityEngine;
using System.Collections;

public class NewBehaviourScript : MonoBehaviour
{

    Vector3[] T = new Vector3[4];
    // Use this for initialization
    void Start()
    {
        T[0] = new Vector3(4f, -6.161964e-17f, 3f);
        T[1] = new Vector3(-4f, -6.161964e-17f, 3f);
        T[2] = new Vector3(-4f, -6.161964e-17f, -4f);
        T[3] = new Vector3(4f, -6.161964e-17f, -4f);

    }
    int aa = 0;

    // Update is called once per frame
    void Update()
    {
        transform.position = Vector3.MoveTowards(transform.position, T[aa], 10 * Time.deltaTime);
        if (transform.position == T[aa])
            aa = (aa + 1) % 4;


    }
}

===========================================================================

ExampleClass


using UnityEngine;
using System.Collections;

public class NewBehaviourScript : MonoBehaviour
{

    Vector3[] T = new Vector3[4];
    // Use this for initialization
    void Start()
    {
        T[0] = new Vector3(4f, -6.161964e-17f, 3f);
        T[1] = new Vector3(-4f, -6.161964e-17f, 3f);
        T[2] = new Vector3(-4f, -6.161964e-17f, -4f);
        T[3] = new Vector3(4f, -6.161964e-17f, -4f);

    }
    int aa = 0;

    // Update is called once per frame
    void Update()
    {
        transform.position = Vector3.MoveTowards(transform.position, T[aa], 10 * Time.deltaTime);
        if (transform.position == T[aa])
            aa = (aa + 1) % 4;


    }
}

2016年11月18日 星期五

人在原地自轉


========================================== using UnityEngine; using System.Collections; public class TransformFunctions : MonoBehaviour { public float moveSpeed = 10f; public float turnSpeed = 50f; void Update () { if(Input.GetKey(KeyCode.UpArrow)) transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime); if(Input.GetKey(KeyCode.DownArrow)) transform.Translate(-Vector3.forward * moveSpeed * Time.deltaTime); if(Input.GetKey(KeyCode.LeftArrow)) transform.Rotate(Vector3.up, -turnSpeed * Time.deltaTime); if(Input.GetKey(KeyCode.RightArrow)) transform.Rotate(Vector3.up, turnSpeed * Time.deltaTime); } }
==========================================
using UnityEngine;
public class ExampleClass : MonoBehaviour 
{
void Update() 
{
// Rotate the object around its local X axis at 1 degree per second
transform.Rotate(10*Vector3.right * Time.deltaTime);
// ...also rotate around the World's Y axis
transform.Rotate(Vector3.up * Time.deltaTime, Space.World);
}
}

2016年11月11日 星期五

3D球

using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour {

public GameObject obj_Player;
// Use this for initialization
void Start () {

}


// Update is called once per frame

void Update ()
{

obj_Player = GameObject.Find("Sphere");

if (Input.GetKeyDown (KeyCode.A)) {
obj_Player.transform.position += new Vector3 (-0.1f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.D)) {
obj_Player.transform.position += new Vector3 (0.1f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.W)) {
obj_Player.transform.position += new Vector3 (0, 0, 0.1f);
} else if (Input.GetKeyDown (KeyCode.S)) {
obj_Player.transform.position += new Vector3 (0, 0, -0.1f);
}
}
}