========================================== using UnityEngine; using System.Collections; public class TransformFunctions : MonoBehaviour { public float moveSpeed = 10f; public float turnSpeed = 50f; void Update () { if(Input.GetKey(KeyCode.UpArrow)) transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime); if(Input.GetKey(KeyCode.DownArrow)) transform.Translate(-Vector3.forward * moveSpeed * Time.deltaTime); if(Input.GetKey(KeyCode.LeftArrow)) transform.Rotate(Vector3.up, -turnSpeed * Time.deltaTime); if(Input.GetKey(KeyCode.RightArrow)) transform.Rotate(Vector3.up, turnSpeed * Time.deltaTime); } }==========================================using UnityEngine;public class ExampleClass : MonoBehaviour{void Update(){// Rotate the object around its local X axis at 1 degree per secondtransform.Rotate(10*Vector3.right * Time.deltaTime);// ...also rotate around the World's Y axistransform.Rotate(Vector3.up * Time.deltaTime, Space.World);}}
2016年11月18日 星期五
人在原地自轉
訂閱:
張貼留言 (Atom)
沒有留言:
張貼留言