using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
Text mytxt;
Text mytxt1;
Text mytxt2;
Text mytxt3;
int mymoney1=100;
int mymoney2=100;
// Use this for initialization
void Start () {
mytxt= GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
mytxt1 = GameObject.Find ("Canvas/Panel/Text1").GetComponent<Text> ();
mytxt2 = GameObject.Find ("Canvas/Panel/Text2").GetComponent<Text> ();
mytxt3 = GameObject.Find ("Canvas/Panel/Text3").GetComponent<Text> ();
mytxt2.text =mymoney1.ToString ();
mytxt3.text = mymoney2.ToString ();
}
// Update is called once per frame
void Update () {
}
public void myfun()
{
int num=0,num1=0;
num=Random.Range(0,2);
if (num == 0) {
num1 = 1;
mymoney1 = mymoney1+0;
mymoney2 = mymoney2 + 2;
} else
{
num1 = 0;
mymoney1 = mymoney1 + 2;
mymoney2 = mymoney2+0 ;
}
mytxt.text = num.ToString ();
mytxt1.text = num1.ToString ();
mytxt2.text =mymoney1.ToString ();
mytxt3.text = mymoney2.ToString ();
//Image img = GameObject.Find ("Image").GetComponent<Image> ();
//img.color = UnityEngine.Color.red;
//mytxt1.text =Random.Range(1,2).ToString();
//float translation = Time.deltaTime * 10;
}
public void myfun1()
{
mymoney1 = mymoney1 - 1;
mytxt2.text = mymoney1.ToString ();
}
public void myfun2()
{
mymoney2 = mymoney2 - 1;
mytxt3.text = mymoney2.ToString ();
}
}
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour {
Text mytxt;
Text mytxt1;
Text mytxt2;
Text mytxt3;
int mymoney1=100;
int mymoney2=100;
// Use this for initialization
void Start () {
mytxt= GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
mytxt1 = GameObject.Find ("Canvas/Panel/Text1").GetComponent<Text> ();
mytxt2 = GameObject.Find ("Canvas/Panel/Text2").GetComponent<Text> ();
mytxt3 = GameObject.Find ("Canvas/Panel/Text3").GetComponent<Text> ();
mytxt2.text =mymoney1.ToString ();
mytxt3.text = mymoney2.ToString ();
}
// Update is called once per frame
void Update () {
}
public void myfun()
{
int num=0,num1=0;
num=Random.Range(0,2);
if (num == 0) {
num1 = 1;
mymoney1 = mymoney1+0;
mymoney2 = mymoney2 + 2;
} else
{
num1 = 0;
mymoney1 = mymoney1 + 2;
mymoney2 = mymoney2+0 ;
}
mytxt.text = num.ToString ();
mytxt1.text = num1.ToString ();
mytxt2.text =mymoney1.ToString ();
mytxt3.text = mymoney2.ToString ();
//Image img = GameObject.Find ("Image").GetComponent<Image> ();
//img.color = UnityEngine.Color.red;
//mytxt1.text =Random.Range(1,2).ToString();
//float translation = Time.deltaTime * 10;
}
public void myfun1()
{
mymoney1 = mymoney1 - 1;
mytxt2.text = mymoney1.ToString ();
}
public void myfun2()
{
mymoney2 = mymoney2 - 1;
mytxt3.text = mymoney2.ToString ();
}
}
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